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The best gameplay addition, in my opinion, is the hacking mechanic – allowing you to change the outcome or personality of various machines by tampering with their internal protocols.Īlthough Beyond a Steel Sky is linear, presenting you with the same story despite your actions, there are a lot of choices that change the immediate scenes, alter how you overcome the current situation, and even adjust which of the two possible pre-ending scenes you get (both are required for the platinum). However, there are also both environmental and item-based puzzles, using objects you’ve picked up as a conversation point and/or combining them with things within the world to solve puzzles and obstacles. The game is heavy on the narrative, with a fair amount of backtracking between a handful of locations that are populated with interesting characters. You need to find out what’s happened to Milo (the child), who’s behind the kidnapping, and also reunite with your old friend for moral support and guidance. Upon finding his way inside the walls, one thing is clear – this isn’t the Union City you left all those years ago! There’s a class hierarchy in place, a council that rules over the people by cherry-picking what to show and tell the people who live there, and no sign of hate or negativity. Did the creature come from here? And if so, why is such a thing happening under the rule of his good friend Joey? He has to find a way inside and discover the truth – a simple task that is made much trickier by the new security systems and mandatory ID implants. After braving a sandstorm whilst trying to follow the giant creature’s tracks, Robert finds himself at the entrance to Union City once more. However, whilst out fishing with his friend and their son, a giant robotic creature emerged from the waters and kidnapped the child whilst its riders severely injured his father. Having been raised by Gaplanders growing up, Robert felt more at home with them than within the steel walls of the city, hoping to live a peaceful life with his new friends.
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Set within a post-apocalyptic world, the remaining humans either reside within the enclosed mega-cities and live by the rules of those in charge, or survive in The Gap (basically anywhere outside of these cities), scavenging and trading within their small tribal communities.
#Beyond a steel sky amiga vs dos Ps4#
So, after playing the game four times in order to grab the platinum on both the PS4 and PS5 versions of the game, was this sequel worth the 26-year wait? Let’s find out…īeyond a Steel Sky is set ten years after the events within Beneath a Steel Sky, our Protagonist Robert Foster has returned to ‘The Gap’ after leaving his robotic friend in charge of rebuilding and maintaining Union City. It’s a brilliant partnership, one which led to (spoiler) a port that looks and plays brilliantly on the PlayStation 5.
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You can even pick it up on both Steam or GoG for the low, low price of FREE, should you want to experience the events prior to Beyond a Steel Sky – however, despite being a direct sequel, Beyond thoroughly explains what happened within the first game seamlessly within the story and objects you can interact with, so you don’t have to play Beneath in order to fully enjoy the latest game.īoth games were created by Revolution Software, the studio behind the hilarious Broken Sword series, with the console version of Beyond a Steel Sky being published by Microïds (the developers of classic series’ such as Syberia, Still Life, and publisher for games from Pendulo Studios). The latest game I’ve thoroughly enjoyed playing (multiple times) is the long-awaited sequel to Beneath a Steel Sky, the 1994 classic point-and-click game Beyond a Steel Sky.īeneath a Steel Sky launched in 1994 on both MS-Dos and Amiga, followed by an updated iOS port in 2009.
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Over the last few years, we’ve seen a few reboots, such as Black Mirror, remasters, such as Sam & Max, and new titles in a series, such as the Leisure Suit Larry games. I’m a massive fan of point-and-click games, whether they’re presented as the genre suggests (where you point and click) or modernised into a 3D style akin to the popular Telltale games.
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