
The rail system lets you make moving and rotating docked entities and neato turrets. There's also the NEW GODDAMNED UI and the NEW loving RAIL SYSTEM There's FTL travel now too - Warp Gates (station, long range) and Jump Drives (ship, short range) Also there's a build helper that lets you quickly make a torus, sphere, or ellipsoid. Other poo poo: Copy-paste with templates! It OWNS. YOU CAN TRAVEL TO OTHER GALAXIES ACROSS THE COLD VOID OF SPACCCEEEEįaction warfare! Claim sectors and poo poo! Spiral galaxies and a sweet rear end galaxy map. Gently caress yeah LOGIC BLOCKS! MAKE A CALCULATOR If you haven't touched this game in a while, you're probably wondering.Ī WHOLE BUNCH OF poo poo! Schema's been busy.Ī new lighting system and improved graphics with bump mapping and poo poo!ĭodecahedral planets! YOU CAN BLOW THEM UP YEAH Official Wiki: (don't use the other wikis they suck)
Starmade damage beam download#
Now clean up the drool in your neckbeard, get a new pack of cheetos and download it from HERE.
Starmade damage beam free#
This can make things tricky if you shoot to dock at your station with the door open in front of you, you may close the door on your own ship! The game will warp you out of being stuck like this.Imagine a cross between Minecraft and Eve online that is FREE and AVAILABLE RIGHT THE gently caress NOW. Doors are are triggered either by the player in proximity activating them, or by a same-faction ship firing their Docking Beam at the door. While you can simply leave the station open, as you see in abandoned ones scattered throughout space, closing the door gurantees that nobody you don't want gets into your home. Stations are popular for holding your stuff in Plex Storage units, each giving a mimic of your own inventory layout.Įntering and exiting your station is more effective through the use of Plex Doors. While not mandatory, if you design a base around the idea of walking, a Gravity Unit at each entrance allows you to enter or exit your station's gravity at will. Personal stations with gravity are more effective than without. A turret has the advantage over a green docking unit, in that it can turn completely around, where the green docks are stationary. A ship with the core not on the bottom layer cannot dock to a Turret unit, but can still dock to a green docking unit. In order for a ship to dock as a Turret at all, its core must be on the bottom. Ships also make effective use of Turrets, but a ship carrying another ship docked cannot itself dock! A Turret is activated through the use of the Bobby AI Module, most effective after docking as entering the ship to dock it deactivates the AI. The other type of docking is usually external, making use of Turret Docking Units and their Enhancers to place active defensive Turrets on your station. If the docking area is not big enough, make use of multiple Docking Enhancers arranged in lines from the Module to expand the area. Docking your ship is the single best way to protect it from being either stolen or destroyed, and virtually any ship can be docked with a Docking Module. Docking Modules are triggered by firing your Ship Core's docking beam at them, (hitting the actual module) and as long as there isn't anything in the path and the docking area is big enough, your ship will mount to the module, treating the surface as a floor. Your personal station has the benefit of being able to Dock your ships, and hold them still within space. You first enter your faction signature, then enter the module again the declare it as Home. A Home is declared after placing a Faction Module on an existing station. This protects your home base, from pirates and PVP. If you belong to a Faction, or have made your own, the Home of your faction cannot be destroyed. Once Pirates are obselete as a threat, you become king of your sector and can truly claim it as yours. With 30 of those you can ignore everything small coming at you, and your only concern becomes fending off the big guns. If you have 5 barrels of 900 damage/shot, 3 shots a second on shields they can't seem to punch through, make that sucker a blueprint and spam it as a defense turret all over your base. Instead start your defences with lots of turret guns, each capable of soloing a small pirate fleet. Stealth is a great way to get started, but once someone knows where you are, that's match. If you want to focus on infinite shields that's one game, but 10 people with really big guns make your shielding obselete. Don't be afraid to spend the big bucks on turrets that deal more than 9000dps all over your dock, else you won't be serious enough a threat to deter anyone. If you opt to have your own Home for your faction, offense is your best defense.
